Wednesday 31 October 2012

UB40


For my first blog about colour proportion I chose this landscape photo, of unknown origin (from my personal reference). This is a great image in terms of colour balance, it is dominated by greens and blues but has been balanced with post-processing effects in order to bring out the more neutral colours. You could argue that it has had its saturation increased slightly too high. The photographer has obviously tried to push the orange glare of the sun, and the grey/red tone of the mountain rocks as far as possible in order to make the image as interesting as possible, but in my opinion this has brought the greens out slightly too much, carefully desaturating the greens would bring this image into harmony.

Wednesday 24 October 2012

Green ring


This is an unknown piece of artwork from my collection, it kind of looks like kekai kotaki, so it might be him, I do have a lot of his artwork. This piece is nice because the saturation really brings the image out, the composition is arrange in a way to make the subject loom over you and appear dominant. The use of saturation supports this along with the strong contrast.

Saturday 20 October 2012

Cool post title #7


So I have no idea where this image came from, found it amongst my huge art reference collection, what I enjoy about this is the limited palette and the composition itself. Artwork like this shows you that you don't HAVE to go crazy with colours to have a piece that really works.

With this particular image it's all about your eyes being drawn towards the saturated parts, you instantly look at the creatures face, his eyes and his mouth are glowing, you then follow down his back, and then over his right arm, which is currently engaged in killing humans.

This image shows how saturation can be used to direct a viewers eyes to important parts of the artwork.

Tuesday 16 October 2012

SHINY!


Pierre-Etienne Travers is a freelance artist who created this piece for Japanese game called Monster Hunter. This piece, very much like the last one I talked about has a great range of value, you can find what appear to be pure blacks & whites which people sometimes steer clear of, the extreme contrast on the "Rathian" in the foreground gives it focus, and pulls it out of the flat background.

Friday 12 October 2012

Spaff


Nicolas Bouvier AKA Sparth whipped this amazing piece up in 3 hours, such a cold image - the contrast is lovely and the composition portrays a great sense of scale. I feel this would benefit from expanding the limited colour palette slightly, maybe adding something a little bolder in a very small amount to draw attention to more detailed parts of his work.

Wednesday 10 October 2012

KON-TACT!!!!!!


Concept art for Guild Wars 2 by Kekai Kotaki, this artist has an amazing understanding of value and the vast majority of his work are high contrast, low saturation fantasy pieces.

This image in particular has a vast range of shades, the eyes are drawn to the mid-tones in which the monster comprises, then your eyes move down to the hero, and follow counter clockwise around the image from the blacks, up the high contrast arm, and until you hit the whites in the top left.

Friday 5 October 2012

Tree Trees


This lovely abstract landscape piece is by Theo Dapore, it uses a kind of split complementary pallet where the blues and red/oranges complement, with the yellow and greens being used as split colours. I like the composition in the way that the sun lighting up the sky feels really warm but there is still a lot of coolness on the ground, the trees an mountains being very dark are also a nice touch.

Wednesday 3 October 2012

Sincetta


This is a surrealist painting called "The Fireside Angel", by a German painter called Max Ernst. It appears to use a triad colour palette approach which complements the surreal theme by pushing a mixture of confusion and curiosity in the image.

EDIT : It turns out this image actually shares a similar palette with my 3rd week of colour theory work, which was a lesson where we talked about broken colours and we mixed 2 complementary colours into each other until we reached the neutral.



Tuesday 2 October 2012

Salforis


First post is going to be a quick look at a piece of concept art for a game called HoN, this artwork has an extremely broad colour palette of Red, Gold, Green, Blue, and Brown. Looking at DotA 2's colour theory PDF, you can see that these colours adhere quite well to the rules.